I made a video to show and explain the issue I’m running into
But basically the constraint in my physics asset isn’t behaving how the indicator or settings suggest it should. It appears that the simulation is ignoring the constraint orientation altogether, because although the limits are applied, they are applied with no regard to the constraint orientation, as if they are using the default bone orientation or something no matter what.
This is in 4.25.4. The constraints work properly on a sample ragdoll project that uses the UE mannequin model/skeleton, so it’s not universally broken, but there is certainly something about our skeleton that it isn’t handling properly. I can’t find any documentation or otherwise that place any restrictions on how the skeletal bones should be oriented though, and there is no editor indicators that point me towards the potential problem, so I’m at a loss. I’ve filed a bug that includes one our our models, through the editor issue reporting tool, but that tends to be a 1 way black hole.