In UE5 I’m setting up a physics asset for a skeletal mesh. Everything looks great, bodies and constraints are set, but for some reason collision just isn’t working. whenever I simulate, the arms and legs pass through each other and through the torso etc.
I feel I must be missing something obvious, but I just can’t figure it out!
I’m sure I had tried that and it hadn’t worked, but your suggestion does stop the elements from colliding with each other.
The only issue is that now when I simulate the body is constantly jiggling and kind of scooting around. I’m guessing I have some colliders overlapping too much or something like that.