Physics Asset collapses in Clothing Simulation

I imported the skeletal mesh, created the clothing data picking the physic asset of the character for collisions, painted the max distance mask, assigned the clothing data to the mesh and as you can see collisions works but the physics asset of the character is loaded as collapsed in the center.
It happens with all physics assets.

I don’t think it has something to do with the scale of the skirt because it appears scaled correctly in Maya.
(The skirt was created in Marvelous Designer)

What am I doing wrong?

https://vimeo.com/1077229969