I have an issue with my physics asset where the automatically created capsules are way too large. In blender, everything looks fine, just like the skeleton and skeletal mesh in the engine. The mesh and the armature both have a scale of 1, and the export scale is also set to 1. However, when I open my skeletal mesh, the bone containing every single bone of the armature has now a scale of 100 (for both bone and reference). Whenever I want to change that, the number jumps from 1 to either -970440 or around 980000 immediately. Manually created capsules for bones of all sizes have the same dimensions every single time and I can’t change the radius. When I set my blender scales to 100 though, while changing the export scale to 0.01, now the capsules are fine, but the character is now 100 times larger than it should be. Another strange observation is that in blender,having a scale of 1 on the mesh and armature makes them both equally as tall, but sometimes, having a scale of 100 on the mesh and a scale of 10 on the armature has the same result, and they are again equally as tall. I honestly don’t know whether it’s an unreal engine or blender issue, it could also be the export settings…
First screenshot shows the scale and the skeletal mesh, second one the physics asset. Thanks for any help.



