Physics Animation scales character when simulating

I’ve been looking everywere but I can’t seem to find anyone with the same or a similar issue. Basically I have a character with a PhysicsAsset all set up, ready for Physics Animation. When Tposing it works as intended, but as soon as I apply an animation with some kind of scale in it, it gets scaled incorrectly when simulating.

My goal is to get the proper scale when simulating, since I wan’t to have different body types by scaling the bones, exporting the pose as an animation, and applying it in Animation Mode > Use Animation Asset > Anim to Play.

I’ve checked the Physics Asset and applied the poses as reference, and they don’t get scaled when simulating, so I don’t think the Physics Asset itself may be the problem, but I really don’t know.


Left - Simulating Physics
Right - Not Simulating Physics (how it should look)

I have the same issue, and while changing the reference bone works (if I select the scaled bone), any other scales above that bone or any sim abone that bone will be ignored. And if another bone is scaled down the line, it also won’t scale its children properly

I just posted a day ago about the same issue, scaling bones in animation breaks physics bodies completely in 5.4, let me know if you find the solution, i haven’t found it yet.