I’m trying to implement a physics-based grabbing mechanic but an issue I ran into is that the physics, location of the object (it’s not even attached to the hand), and arm movement look off on the client (right window). Any idea why? Component Replicates is enabled on the PhysicsConstraint component but enabling it didn’t seem to do anything.
Game mode and player character code: Multiplayer Physics posted by anonymous | blueprintUE | PasteBin For Unreal Engine