Physics and gravity weirdness

Hey, I’m trying to change the gravity’s direction and for that I’m using this method:

For it to work i set the gravity scale to 0 (under “Character Movement”) and then enabled “Physics simulation” on the parented mesh (the mannequin).
The problem is when I enable Physics on my character he just goes “Gmod ragdoll mode” as following:

I as expected want him to stand be able to walk.
Any advice and or help is appreciated <3

You can have either gravity scale or physics simulation, not both at the same time.

Just change the gravity scale to -1

yes, but that’s not what im trying to do, I’m trying to make physics to act as gravity, and i get what you’re saying but if i wanted to go up, i would make it -1 but i need to go sideways as well

You can try using Add Impulse on tick (in any direction), adjusted for the World Delta Seconds, and setting gravity scale to 0 at the same time.

Why exactly do you need your character to simulate physics?

that’s another way of making the puzzle (how the logic should look like in the end), thank you. But how do I make my character not be loosing his mind and becoming a ragdoll, that being the most frustrating part when I enable physics on him.

Well the way that I found of “how to change my character’s gravity”, sorry if this is the wrong term, was to set the physics simulation to True and and setting Physics Linear Velocity to the wanted direction but I tested your way and it works great. And now that I think of it, my last comment wasn’t necessary since I tested your way wrongly the first time. But anyway thank you for the help and time you put in :smiley:

Glad I could be of help.

BTW, at some point you’ll probably need to manually set the movement mode to falling whenever your gravity scale is 0. Probably even on tick, too. Because otherwise your character will not move when standing on the ground and sideways impulse is applied.

Or, if you’re doing that in the character BP, just grab the Character Movement directly from the list of components.

Hey again, how would one go about making the character move, cause i though there would be just a node like “falling” to make the character “unattached”, so to say, but I don’t seem to find anything on the internet, or it might be just me phrasing this incorrectly?