For it to work i set the gravity scale to 0 (under “Character Movement”) and then enabled “Physics simulation” on the parented mesh (the mannequin).
The problem is when I enable Physics on my character he just goes “Gmod ragdoll mode” as following:
yes, but that’s not what im trying to do, I’m trying to make physics to act as gravity, and i get what you’re saying but if i wanted to go up, i would make it -1 but i need to go sideways as well
that’s another way of making the puzzle (how the logic should look like in the end), thank you. But how do I make my character not be loosing his mind and becoming a ragdoll, that being the most frustrating part when I enable physics on him.
Well the way that I found of “how to change my character’s gravity”, sorry if this is the wrong term, was to set the physics simulation to True and and setting Physics Linear Velocity to the wanted direction but I tested your way and it works great. And now that I think of it, my last comment wasn’t necessary since I tested your way wrongly the first time. But anyway thank you for the help and time you put in
BTW, at some point you’ll probably need to manually set the movement mode to falling whenever your gravity scale is 0. Probably even on tick, too. Because otherwise your character will not move when standing on the ground and sideways impulse is applied.
Hey again, how would one go about making the character move, cause i though there would be just a node like “falling” to make the character “unattached”, so to say, but I don’t seem to find anything on the internet, or it might be just me phrasing this incorrectly?