I have a blueprint that runs perfectly in the editor simulation. But when I put the blueprint in the level and play it, it acts very differently from the editor simulation. I cannot figure out why this is happening.
I will post the code shortly, but here is a link to a video showing the difference…
How do I copy post the code here?
I tried screen print but I have to zoom out to get it all and it does not show up well. So I took 4 separate images…
Framerate and Loops… A new frame/tick cannot start until all loops have completed.
Thanks for getting back to me. So, it sounds like you are saying there is too much going on in the loops. Can you think of another way to accomplish this or improve it?