Hi,
I’m having some issue with UE5’s physics, some actors end up getting stuck under the floor, and on some occasions jitter like crazy.
The is a Chaos Vehicle project. When my vehicle hits the traffic cones they often get stuck, here’s an example screenshot:
I added CCD as someone online recommended it, but it made no obvious difference. I tried raising the traffic cones off the ground to make sure they weren’t intersecting with the floor. I also used a complex collision mesh (the actual mesh of the actor), but that didn’t help.
I’m assuming the accuracy of the physics is a little off and I need to increase it’s ability, but I’m not sure how.
Any ideas?
