This time it didn’t even print the text on event destroyed like they just vanished lol
The sphere ( of course no type of collision at all or overlap/hit events active ) is attached to the mesh to track the head location because using the socket location for the head was giving back strange results. The sphere isn’t falling thru simulated or not its attached to it i checked for that too.
P.S I noticed that the dead body actors in the world outliner that didn’t destroy this time they vanished ( hence no print string for it, but why though? ) so now it’s either being destroyed or vanishing
( i think they are somehow going thru the floor when they vanish, I focused the actor and saw. Also the vanishing happens i think when the player doesn’t look at it, I didn’t change any optimization settings that might compromise it off screen so i don’t know).
^ This one happened almost right after I started so i doubt they could have fallen down fast enough for it to be the kill Z but maybe i don’t know.
… What is going on lol