PhysicAsset generation during runtime (Blueprint Node)

Looking for a C++ programmer to create a Function and expose it to Blueprints that creates a Physic Asset ( during runtime. I created a custom Blueprint Function that creates a Skeletal Mesh during runtime, but I need to generate the PhysicAsset after generating the SM for proper collision.

The parameters for the BP function should be the same as the ‘Create Physic Asset Window’ :

Bumping for relevance.