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PhysicAsset generation during runtime (Blueprint Node)

Looking for a C++ programmer to create a Function and expose it to Blueprints that creates a Physic Asset (https://api.unrealengine.com/INT/API/Runtime/Engine/PhysicsEngine/UPhysicsAsset/index.html) during runtime. I created a custom Blueprint Function that creates a Skeletal Mesh during runtime, but I need to generate the PhysicAsset after generating the SM for proper collision.

The parameters for the BP function should be the same as the ‘Create Physic Asset Window’ :

https://docs.unrealengine.com/portals/0/images/Shared/PhAT/PhAT_restetDefault.png

Bumping for relevance.