Physicanimation fishing rod

I have a fishing rod. The rod has 10 bones in a line. I gave each of these bones the same PhysicalAnimationProfile with different values. No matter what I try, this rod is like rubber. I can’t get it as stiff as a real fishing rod. Then I set the StrengthMultiplayer to 2 and got significantly better stiffness. Unfortunately, the rod becomes like spaghetti with sudden movements and shakes wildly. I was able to improve many things with Gemini, but the shaking still occurs with excessive movement. How can I prevent this? There must be a way to stop this shaking altogether.

Hi @Dj_EKI ,
I found a few posts suggesting that you try enabling Substepping, as it can sometimes help improve the stability of bone chains and complex physics systems, such as a fishing rod in this case.

I also found this tutorial, which is very well explained and demonstrates how to implement a fishing rod. It could serve as a useful reference and provide some additional ideas for solving the issue if the suggestion above doesn’t work.

Hope this helps!