Physically drag object with weight?

Hi
I think this is a noobie question, but I cant seem to get to a solution, so I wanted to ask here:

I trying to create Amnesia like gameplay, in which the player can pick up an object and if they move the mouse a bit faster and release the pick up button, the object would fly away, basically throwing the object.

However, even though all of this works, I cant seem to add weight to the objects. No matter if its a steelball, a crate or a fire extinguisher - they all fly the same way through the air, no matter what weight I put into the physics detail panel of the object.

I also noticed that the player can pick up and move around effortlessly, so the object (lets say it weighs a 1000 kg) does not influence camera speed, it can be picked up just like that.

It the weight in the detail panel useless or am I just doing it wrong?

Greetings @Cronoss95!

Since you are gettting, started, here’s a short tutorial regarding physics:

Please consider that any system or animation will exert actions on an object, regardless of its set weight, unless said attribute is taken in consideration during the action. If you pick an object that is extremely heavy, your system needs to know that fact, in order to execute the proper behaviour (a character struggling to move the object, for instance).

Further information about physics in UE can be found here: