Hello,
I’m using physical objects in VR and I’m facing a little issue : when looking at many (~20) physical actors (not awake), another actor’s timer function slows down.
In details :I’m facing a bunch of actors which, and an actor in my back is playing a sound every second, the second is NOT a second when I look at the physical actors, and stabilizes to normal when I look another place.
I thank it could be solved by changing sleep/awake Threshold but the actors are already sleeping and the issue subists.
Btw the framerate doesn’t drop. I’m working on an i9 with 2x 2080Ti SLI & 32GB Ram, I don’t think the hardware can be the problem.
Could this be corrected if I use a Tick event instead of a timer event ? Is there a performance difference ?