Physical materials on projects updated to UE 5.1

Hey guys, just updated my project from 5.0.3 to 5.1.0 and noticed that all my physical materials seems to be confused, like, I’m walking throught concrete and instead of hearing concrete footsteps I’m hearing water sounds that only triggers when I’m in the pool.
I tried to find an error on the geometry, coding and physical materials themselves but nothing seems to be wrong, anyone having the same issue?

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Having the same issue. Any workaround?

Seems to happen on the meshes with multiple materials on it. The physic materials mismatched.