Hey, I am using a standard landscape with multiple layers to draw on it such as grass and stone. For unrelated reasons, the play area is defined using meshes (meaning the floor is made of meshes). To blend these meshes and the landscape around it I am using an RVT to copy the attributes of the landscape to my meshes. This also allows me to paint on the meshes which is nice.
To get to my problem, I am using physical materials on each landscape layer to decide what footstep SFX to play depending on what material you are walking on. This doesn’t work on the meshes as they are only copying from a RVT and don’t actually have the information from the landscape. How can I solve this? Is there a way to check what color I’m walking on? Something less hacky?