I have little experience with Physical Materials, but it doesn’t sound hard.For a small test i did:
1.final rigged object
2.the object has a finished physics asset .
3.while still in the PhAT editor, i selected each of the created collision boxes and on the right in ‘‘phys material’’ i have imported a physical material
4.The physical material was created as standard (right mouse button> new physical material and it the properties of that physical material i have ‘‘impact threshold’’ set to 3 and in ‘‘impact effect’’ i have a particle effect plugged in.
Now in theory if i drag that physics asset (KAsset) on the map and shoot it with the link gun, the particle should play on the place where it was hit by the projectile.But no particle is spawning/ playing… Am i using right the Physical Material?
Missing a step perhaps?