I ran into a problem while retreiving the surface type for my footstep sound blueprint.
I have the physical materials set up in my material instances:
I can successfully get the surface type when they are on individual objects:
However I have problem with static meshes with multiple material slots.
The collision complexity is set to “use complex as simple” as seen below:
The line trace can return multiple surface types but not where they should be located:
I was thinking about what could cause this, tried to change collision options, different uv, different export settings but none have worked so far.
I’m starting to run out of ideas so any help is appreciated.