This is broken in 5.2, there is no way to add the Mask Texture, it’s permanently greyed out
Same, the mask texture parameter in the Physical Material Mask is permanently greyed out. I can’t plug anything into it. UE5.5
I have to wonder if that is linked to nanite enabled meshes - enable nanite, loose the ability to have physmat?
it doesn’t work on 5.6
It works. In 5.6 (and I guess on later versions too)
Edit: ..but it doesn’t work in the packaged game.
To all who might require it, I have found this tutorial on the subject that explains it very clearly.
Hope this helps!