I have some large meshes for landscape with a physical material mask applied, it works in editor, PIE but when trying to load the map in standalone or package it will crash the engine. Took me 2 days to narrow it down to what was causing it but it just wont work outside the editor. ill attach the dmp’s from it but basically they are no help it just says unknown function access blah blah nothing that pointed toward a material causing it for sure.
The meshes are using complex as simple around 1mil tri’s each, not running nanite on them, the support physical mask is checked… idk just wont run outside editor. mask has 2 channels in use 1.0.0 and 0.1.0
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