Hello, in my practice project, I am creating a simple aircraft with complete pitch, yaw, and roll functions. However, when I tried to create engine propulsion, I encountered a problem because the online tutorials all used the method of setting physical linear speed, which is feasible. However, the biggest problem is that regardless of the aircraft’s attitude, its speed will remain unchanged, I want the aircraft to have a natural increase in speed during a dive, as in reality, and a decrease during ascent. I have tried using the Chaos vehicle system, but the effect is not ideal.
You can use the momentary impulse node and apply it every tick. I did the same sort of thing with a helicopter some time ago; got the lift equation, atmospheric density equation and applied them. My model rose to a ceiling very close to the documented real life ceiling of an MI-28 and flew just like a real helicopter. Keyboard control was very hard so, being an electronics bod I built some custom controls and interfaced them using a modified use of the midi interface. It was very nice though I say so myself.
This is the model my son made:- ArtStation - Mi-28 Havoc
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