Is there a way to set up physical constraints to behave like a harpoon/rope? Currently I have my pawn that upon firing creates a physical constraint between the pawn itself and the cube it aimed at. The linear limit is set to the distance between their initial positions. When I fly towards it the constraint/limit is not applied, when I fly away the cube will follow. So far so good.
When I fire at another cube, which is further away, I set the new constrained components to the first cube & the next one, with the same limit, however it just creates the constraint & no forces are applied to correct the distance, can this be solved with physical constraints only? Basically I want it to yank the first cube towards the 2nd cube so the limit is respected.