Physical constraint attached to a bone in blueprint not working

Hi,

I’m trying to implement following Pawn, a container crane (skeletal mesh) that can be moved on X axis, and a trolley that can be moved on Y axis. I would like to set a physical constraint between the trolley and the container to simulate the container inertia.

I’m moving the trolley via animation blueprint.

In the image below I have configured a constraint, however it’s not working. The trolleys is moving with no impact on the constraint.

Hello I was able to make it work

applied changes

  1. enable collision for the parent component (BlockAll)

  1. Generate a physical body for the configure bone

  1. correct the constraint configuration (remove configuration for parent socket, set the Constraint for Bone 1 to be anchor)

  1. update configuration for the collision for the container component (Physics Actor)

and now I do get the constraint working

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