Hi,
I’m trying to implement following Pawn, a container crane (skeletal mesh) that can be moved on X axis, and a trolley that can be moved on Y axis. I would like to set a physical constraint between the trolley and the container to simulate the container inertia.
I’m moving the trolley via animation blueprint.
In the image below I have configured a constraint, however it’s not working. The trolleys is moving with no impact on the constraint.