Hello ! I’m currently working on a character with a lot of cloth ! I want to simulate it with bones, because i export it on some other software like marmoset for some rendering and i want to animate the cloth with bones and not with physic for that.
I’m searching a way to custom the collision between bodies.
I want to know if it could be possible to place somes bodies on the character and say as exemple :
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“ok i want to have the bodies from the skirt only affected by these series of bodies on the hips, leg (…) and not the other ones with the collision enabled”
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"ok now i want to have the bodies from the cape only affected by this bodies from the spine and the hips (as exemple to have to different bodies for one bones, a capsule for skirt, and a box for cape) for each part of the cloth i want to simulate.
(as exemple here i doesn’t want to get the bodies of the skirt interacting with the bodies of the cape)
If anyone have an answer it could be amazing !
See you later if someone have an idea, and thank’s for your futur help !