Physical Based Animations like Sub Rosa?

Hi all, I’m wondering if it is all possible to make a physical based movement system similar to that of Sub Rosa?

Basically I want the player walking to actually feel like it has weight, balance, etc. like shown in the video.

Just would like to know where to start with this.

That looks positively horrible. However yes you can.
no its not true that it uses no animations.
look into the physical animation live training tutorial.
or search for how to make a ragdoll.

There are a ton of examples on how to make similar effects. It’s pretty fast too.
creste a good PHAT asset.
create a profile and assign the bodies to it. Set the profile stiffness.
Add the physical animation component to the character.
initialize the component and set the weights/profile.