The Phya plugin is really interesting, as it provides physically rendered audio, which is awesome (I have played around with the Phya code project)
However, I have trouble getting the plugin to work in Unreal 4
1: Could you please ask the coder who created the plugin, to share his project files? For me, it is always easier to learn by modifying a working example.
2: Are there any plans to make it an official plugin? Phya gives audio in Unreal 4 a cutting edge compared to other game engines.
PS: sorry for cross-posting; I have asked similar questions in the Answer hub at two occasions, but have not got a reply