Hi, thanks for your response
I did try some things with them beforehand, even tinkered a bit with the settings, but didn’t manage to get much done with it.
Maybe I simply have too low of an understanding of how the Physics assets work, but even with the constraints and some angular and positional restrictions, the head and other limbs just go back to their parent’s position :c
I’ll try to recreate it (discarded it since i needed to push changes for the team, but i’ll make a simple version to show what is wrong) and post some screenshots to help see what happens
Edit: Here. I just added the simplest amounts of collision capsules, and added constraints between them (didn’t edit them of anything like that, just wanted to show what happens when i add a collision to the head and arms. First picture shows the capsules, second is when i launch the sim. The third picture shows that the head doesn’t move when it has no collision linked to it.
