I’m working on something that I’d like to know if it is possible to be executed in Unreal Engine 4.
I’ve seen it been done but I can’t seem to find the correct options to do so.
What I need is basically to control animations via the joints (apply force/rotations to joints) in order to move the character. I also need this to be physically correct.
What I’ve tried so far is enabling simulate physics below starting at the root bone (including it).
Using Add Force using the bone name as target.
I read about RigidBody but I didn’t find the correct way to apply it.
I’d like to apply forces to each joint like done in this video:
Excluding the neural network part (just the part of how to apply the forces to each joint)