I’m trying to pass between full physical animation (ragdoll) to an animation.
I’ve noticed that the ragdoll keeps moving like the animation still have an effect on the skeleton; it behaves like the blend can’t be set to 0 but is set to a small value.
This can be reproduced by opening the Content examples’ map ‘Physical Animation’ and set the strength to 0.
I don’t think this is the intended behavior.