Physical Animation React to Line trace?

Hey everyone, I was wondering if it’s possible to have a pawn “react” to line traces using the physical animation component. If so, could someone give me some pointers? I’ve tried simulating certain hit bones but I can’t apply the line trace to the pawn itself.


Apply Force to the Bone at the hit location in the direction of the normal

Would I have to mess with the physics asset at all?

In order for this to work I need Simulate physics to be ticked, which wouldn’t work because it just ragdolls my character.

bump really want to include this

Super old post. Hopefully now (5 years later) you’ve either you’ve figured it out by now or given up trying.

In case others are trying to figure it out

This may help? Then apply force somehow i guess