Physical Animation not working with Simulate Physics?

Hi everyone! Noob here again with another question.

I have a character that has physical animation, so it has collision with objects.
Now I want a ragdoll death with simulate physics.

But somehow those two things don’t like eachother.
My character turns into a balloon.
But when I disable the physical animation, it works as normal.

But I want to keep the physical animation.
Can someone help me with this?
Is there a way that when health is 0, the physical animation gets disabled, and then simulate physics into ragdoll?

This is the physical animation that gives the character collision with objects.

And this is the Damage component. So when health is 0 it should simulate physics.