Physical Animation Noodle Arms

Hey I new on the forum so forgive me for any formatting errors. I am working with physical animation on my Mixamo imported character. When I simulate it in the editor it works fine. But when I play my game his arms become noodles.

Here are my screenshots of the blueprints and his arms

Ravioli Arms https://i.imgur.com/mXQ1O74.png https://i.imgur.com/UuLboor.png

BluePrints https://i.imgur.com/giFzdSb.png

Physical Asset https://i.imgur.com/eQg0T3v.png

If anyone has any guidance plz help. Ive been at this for 2 weeks now and its keeping me form moving forward. Is it a mess with the constraints? Is it the way my physics body is set up? The bones?