hello ive had this problem for a while now, as seen in the video the arms are lagging behind when im looking around and not as smooth as i want them to be, maybe not very clear in the video but its very obvious otherwise. any help would be very appreciated!
You probably have the tick update order of your components set wrong.
Take a look at the Tick Group Order section.
You need to update the components in order of execution.
If the arm ik relies on the camera then you need to update the camera transform before the ik etc
thanks for the answer and sorry for the late reply, i think it did help to change the cameras tick group to pre physics and the skeletal meshs tick to post physics and also its blueprints tick group but not as much as id hope.
but im pretty sure youre right with the tick groups because i tried changing my characters movement speed to a higher value and just move around and not move the camera and that stopped the arms lagging behind, so it is the camera. is there something i did wrong with the tick group or is it something else that im missing? thanks in advance
anyone please help