Physical Animation Componet cause mesh teared

I’m currently using the Physical Animation Component to handle upper body reactions, but since updating my code to Unreal 5.0.3, the mesh tears apart occasionally, particularly when the character is not animated.

Root Bone is nick.


image

After inspecting the code, I discovered that Physical Animation now utilizes Chaos instead of PhysX in UE5, which might be the root of the problem.

Any suggestions for resolving this issue?
Thank you.