I am trying to make physical animations in UE5. I can do them successfully in UE4.
In UE5 it just crashes. I just create the default third person project, open the player blueprint, add a Physical Animation Component and call the SetSkeletalMeshComponent node… BANG instantly creashes.
The ContentExamples project from the Marketplace uses this code successfully in UE5 but using the UE4 manequin, so it must be something in the UE5 manequin causing this problem.
Anyone knows how to solve this?