[Physical Aniation] How to physically simulate all bones in the body including pelvis, but keeping hands in fixed position?

How to physically simulate all bones in the body including pelvis, but keeping hands in fixed position? So body wont fall down but will be held by hands.

In other world: i want hands of character animated and stayed in animated position, while pelvis wash dragged by them.

example: uncharted technique.

Hi there
I guess you want to simulate physics while hanging. If so, there’s a tutorial showing the basics of it:

Full playlist from CodeLikeMe channel

Looks like he does not simulate pelvis and i need to simulate its movement.

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If you set pelvis as kinematic, that will follow the animation. Not sure if that will break the simulation.

Nope. The guy in unreal lesson on youtube said its impossible right now.

If you set the “Physics Transform Update Mode” on your skeletal mesh component to “Component Transform Is Kinematic” you can simulate the body with the hands being kinematic. Using Kinematic Bodies with Simulated Parents in Unreal Engine | Unreal Engine 5.0 Documentation