How can I add a physic Volume inside of a blueprint? I am making a blueprint that needs a physic volumen inside of it for making a área with different gravity, but instead of adding it form the level I want to add it inside of the blueprint. Is there a way for making that? Thanks
Have you found a solution?
… this is an interesting question… I thought it would be straightforward (like spawning a physics volume actor) but it wasn’t this simple.
Someone else might weight in with a better solution… but in the meantime here is something suitable for prototyping…
Perhaps add as many physics volumes as you are likely to need in your level. Activate/deactivate, scale, and set their world locations as needed?