Physic simulation of capsule companent

I want to teleport my character to a location. And I want to foresee wheter my capsule vollision collid with amy object and glitch if true ( not important to know wheter true or false) which location will my capsule collision go with glitching

Hello! You can easily do that with this

Ehat should I exactly do with traces @Kehel18

What should I exactly do with traces

I believe I provided a more detailed answer to this a week ago but it was not enough:

It’s somewhat hard to understand what you really need. Seeing Kehel18’s answer makes me think I understood you right since his suggestion aligns with mine. Perhaps you’re asking the wrong question or have different expectations regarding the results.


I got this from the descriptions in both threads:

Image from Gyazo

But the bit about glitching / not glitching is confusing :expressionless: And now we have a physics tag, too. Physics + Character Movement Comp can be quite painful to handle. Assuming this is for a character since we’re talking capsules. Perhaps I’m wrong.

Sorry, I give too common method (it is used to check not position but path), by far more appropriate is just CapsuleOverlapActors | Unreal Engine Documentation