Hi all,
I am playing with physics and have some issues I am sure some of you have the answer for.
I want to create ceiling panels that will fall, but controlled by me using a RadialForceActor. Basically, I want to animate the RadialForceActor, and have the panels effected falling to the floor.
But at the moment, even when I try to play with the radius and/or force, as soon as the RadialForceActor touch one object, they all fall. Not just the one in the radius.
What I am doing wrong? Am I using the wrong actor?
Thank you all for your input
Tharmine
no one? Is it not doable, too much physic involved?
When you have problems like this, post screenshots. It helps;
Sure. Here I have these individuals panels, and I want the RadialForceActor to move on the Y axis and the panels to move/fall when they are touched by the radius (but not sooner). At the moment, as soon as the first one is touched, they all move/fall.
Are you sure these panels are unique actors and not instances of a single actor?
What engine is this? 4.7? Did you duplicate them using alt+drag?
Hi,
I remade it and it is working now. I must have done something wrong (like instancing the mesh). Thank you for your input.