Hello, I am experiencing a weird behavior and I wonder if this is a bug. It relates to physics, but it seems to appear only in Multiplayer.
I have a character that goes to ragdoll when killed, with a standard:
I’m enabling physics at first to have the ragdoll death, then disabling them for optimization reasons.
On the listening server, when physics get disabled, the character gets moved to position 0,0,0. You can see it here (the floor is 100 units above so the dead character is undersground):
This works fine on every connected client. This behavior is only on listening server.
You can see that it really moves it to 0,0,0, the capsule position is irrelevant (see it here top right):
I think this is related to MP because if I Set Replicate Movement to false, the character is not moved to 0,0,0:
What am I supposed to do to have the correct behavior on the listening server as well?
Thank you,
r.



