Physic Handle wont grab destructible

I am somewhat new to unreal (about a month experience) and am trying to attach a destructible actor (blueprint created from destructible) to a physics handle. Ive tried it about 3 ways and am getting confused on what unreal wants.

I know the component slot wants a primitive component (static mesh, skeletal mesh, physics component, destructible component, etc…) and I am feeding it a destructible component.

I am looping through all actors near the motion controller, then once I get the closest actor I cast it to a Destructible actor to check if its destructible (and to get the destructible component) and then plug that into the Grab function.

I am updating the physics handle location. I have input enabled in BP_MotionController.

My destructible actors are blueprints created from destructibles, but they are listed as the Actor class, so does that mean they arent considered DestructibleActors? I am confused with how strict Class Names are and how detailed you have to be when getting a reference. Maybe someone can elaborate.

Many thanks!

Hey , I am struggling with a similar issue but have made some progress. I was able to do a line trace to my destructible piece, then connect the ‘hit bone’ to the grab component node. The physics handle is attached to my motion controller and moves the object around. I was unable to reference the destructible piece in any other way.

Did you get it working?

I have been following this tutorial, but I really want it to work with Geometry Collections destructible items.

(1) How To Pick Up And Drag Ragdoll Bodies | Unreal Engine 5 Tutorial - YouTube