The physics contraint exists as more of an empty object with some prebuilt code. If you need the joint to rotate, you have to call it in the event graph.
Edit: you wouldn’t rotate the phys constraint component, you would rotate the rotation target
The physics contraint exists as more of an empty object with some prebuilt code. If you need the joint to rotate, you have to call it in the event graph.
Edit: you wouldn’t rotate the phys constraint component, you would rotate the rotation target