Hi all,
I have a couple of static mesh books with physic enabled. When something knocked them over, they tend to fall and stay on their side, which is very unnatura(mostly because they are not made to open).
Is there a physic setting I should tweak to have they always (mostly) fall flat?
Thank you in advance
l
Actually I have added an extra collision box, but thinner, to the mesh, to be sure it can’t stand on the side. And it worked. I don’t know if there is an other way round, like tweaking the physic settings. If so, please give me some pointrer .
Cheers

One option would be to change the inertia tensor of the rigid body. Unfortunately this is not exposed to blueprints in 4.7, but in 4.8 (and main) you should be able to set it.
The inertia tensor defines how easy it is to rotate objects along certain axes. In this case you’d make the y component very small which would make it easier for the book to fall over.
Hope that helps, let me know if you want pointers for temporary code solution.
Thank you, if there is no soltion within the physic settings for the objects, I will stay with my collision hack. I am not good with code or blueprint.
Cheers