Physic Asset Hitbox not updating when Enemy moves

Hello!
I’m having a problem with physic assets collider/hitbox not updating when a character moves.
Visually you can see the hitbox shapes following the character just fine, but the actual collision remains on the starting location. It’s hard to explain so here is a video:


How can I fix this?
Thank you!

*I’m on UE5.0.2

Bump

Yeah that’s nowhere near normal. Are you using CMC or Custom character class?

I’m using the default CMC.
But good news, after some testing I found the problem! For some reason the ‘Kinematic Bones Update Type’ in the Skeletal Mesh settings was set to ‘Skip All Bones’. I changed it to ‘Skip Simulating Bones’ and now it works fine!

Is there an alternative solution without modifying this variable(Kinematic Bones Update Type)?The reason is that performance degrades when there are a large number of AI performing “MoveTo”.