I don’t understand how the rotation of the constraints works on a mannequin physics asset. I have this red cone that represents the angle of my constraint on the XY and XZ planes :
As you can see, I oriented the cone to the right, but when I try to simulate the behaviour of my lower arm I get this :
It is outside of the cone range, I don’t know why it does that. I was thinking that the arm could not go outside the boundary of the red cone but it does. So I don’t know how to setup this properly.
I don’t have this issue for others contraints ( I tried on the spines and the contrains works well) but for the arms it does not work. Do you have an idea why? Thank you