I’ve tried different methods on importing character from Blender to UE4 and can’t figure out why Physic Asset is going crazy even I setup from scratch. On the example I just added 3 bones connected to each other and when I select the neck and hit simulate the head moves far away.
Thanks! The last time I made changes I exported with scale of 1 but when imported into UE4 I scaled up my mesh to 50. cannot confirm the solution
hope it works
will test the scale of 0.01 in future projects