Phys Constraint : Change Linear Limits dynamically


I got a blueprint with physics constraint, with linear limits set to limited. I would like to know if there is a way to set the Linear Limit Size inside my Blueprint. I try to drag from my physic constraint class node and find something in the context sensitive menu but I can’t find anything that could help me.
I also found this in the doc : FConstraintInstance::SetLinearLimitSize | Unreal Engine Documentation That’s exactly what I’m looking for, but I never programmed anything and I have no idea how to implement this into a blueprint

Thank you in advance :wink:

I also meet this strange problem.I really can’t understand

The parameter seems to be exposed in blueprint in the new released (tested on 4.12). You got one node for the 3 axes (X,Y and Z) :