This is my first main project I’ve been working on in C++.
Tell me what you think!
So the first thing that has been created is the ball controller in C++, it uses an add force based on the way the camera is looking so the player can move the camera around and move in that direction. It also has the ability to double jump.
The game also has full controller support set up and I test using both K&M and a controller, in the future I’ll try to make these configurations as customisable as possible.
Next, I created a blueprint of the sphere based on the C++ class to quickly prototype interaction with the blueprinted gravity pad. This works by supplying the player ball with a gravity direction that is set by the designer and turns off gravity for the ball. It’s not the best way to implement it and needs updating, but its a start