Photoshop to UE4

So I have a question when making GUI and textures in general for UE4.

When you open photoshop and create a new project, other than inputting the Width and Height… Can I set the Resolution to 1k or higher? I usually keep it at the default 300, but I am looking to create high quality GUI for my game.

The dimensions of the image indicates the Resolution … unlike printing that uses DPI. So if you make a GUI using 1920 x 1080 … the GUI should fit 1920 x 1080 in UE4 regardless of DPI setting. Just be careful … I have found that programs like Photoshop and GiMP don’t do TGA and PNG files as UE4 would expect … so I run them through Paint.NET first.

I also have found that PNGs work better for GUI elements and TGAs work better for textures … this is probably intended to be like this and I just never saw the memo. 8-p

I basically created my UI for Re-Spawn in GiMP at 1920x1080 and when I was happy I exported the individual elements as PNG … ran them through Paint.NET … and then brought them in to the UI designer.

I’ve used hundreds of TGA and PNG from Photoshop and never had issues, what do you mean by “don’t do TGA and PNG as UE4 would expeect” ? O.o

These are the issues I had … UMG Image Alpha Not Working … and similar issues with textures … as soon as I started running my textures through Paint.NET … my problems went away. As stated, this is in my experience.

I will answer in your old thread then
(Later, g2g)