Hi,
Total noob here learning unreal from online tutorials, this might sound completely obvious, but I’m trying to build a level, with megascan assets, but whetever I do, with the resolution of the imports, render setting and all I always end up with lowpoly-ish output, Like, its somewhat good, but not as photoreal as they show in tutorials. I’m not sure what I’m missing here. Is photorealism only achievable with RTX cards or the right hardware, or are there any obvious settings that we need to change which the tutorials are skipping?
I have attached a basic kitbash with assets from megascan which I’m using to check the output quality.
